![]() I don’t really feel a need to go back to touch those characters again, in the same way that I didn’t need to when I made BioShock. So I’m scratching a lot of those itches in the new game already. And how much agency you have outside of what you are as a piece of programming instructions. "It involves themes like artificial intelligence and what it means to be programmed, that you are a thing that was created by programming. “I’m so deeply involved in the themes of our new thing, our new game is a science-fiction game," Levine said. We then asked Levine about leaving the next System Shock in somebody else's hands and whether he would have liked to work on it himself, but he responded by drawing comparisons to his mysterious next project that he says is a first-person sci-fi RPG. I’m excited, I hope they can figure it out and make a cool game out of it.” Without that game, there’s nothing else for us. ![]() ![]() We were completely stumbling around in the dark on that game… so the impact that it had was a complete surprise to us. "I have a personal connection to System Shock, was the first game I ever shipped. In an interview for an upcoming episode of The Game Informer Show, Levine had this to say about the prospect of System Shock 3. With the announcement of Otherside Entertainment's upcoming sequel to the beloved System Shock 2, we wanted to check in and see what the lead designer and lead writer of that game, Ken Levine, thought of the news.
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